

But seeing the potential that it had, I decided to postpone my judgment until now, though it still should have gone through open beta. Their assessments aren't unfair since they're based on the facts at the time, when TDU2 should have remained in open beta. So it is by no stretch of the imagination that the typical scores for Test Drive Unlimited 2 have averaged between a 6 and a 7. Meanwhile, reviewers are inherently pressured to deliver their critiques as soon as possible, hopefully well before the release date or at least by the embargo date, no matter the glitchiness or eventual patching that might take place.


Test Drive Unlimited 2 has had the misfortune of having many of its multiplayer features disabled, particularly clubs – the equivalent of guilds – that of the time of this writing still remains locked due to an exploit Eden Games is attempting to fix. The benefit of looking back with 20/20 hindsight cannot be underestimated, especially since the game at hand is an MMO – a racing MMO for the console, no less, but still deeply embedded in a genre whose titles tend to experience at least one week of glitches after launch, alongside angry fans and unapologetic reviews. To justify this review being two weeks past the release date of Test Drive Unlimited 2, I feel the need to express and expose how a small part of the reviewing process works at Game Revolution and the industry in general.
